By Pekka Abrahamsson, Richard Baskerville, Kieran Conboy, Brian Fitzgerald, Lorraine Morgan, Xiaofeng Wang
This booklet constitutes the refereed complaints of the eighth overseas convention on Agile methods in software program Engineering and severe Programming, XP 2008, held in Limerick, eire, in June 2008.
Out of fifty four submitted papers, sixteen have been authorised as complete papers, four event stories, 14 poster papers, nine workshop papers, and three contributions on panel discussions. The papers are equipped in topical sections on agile strategies, version of agile, agile trying out and review, background and evolution of agile, humans components in agile environments, conceptual types of agility, and event reports.
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Extra info for Agile processes in software engineering and eXtreme programming 9th international conference, XP 2008, Limerick, Ireland, June 10-14, 2008: proceedings
This reduction of complexity is achieved through the method component interface: A reference to a selection of method elements and rationale that is relevant for the task at hand. The interface becomes an external view of method components. The interface’s content depends on the task at hand . During method configuration, the method component’s overall goals and the artefacts are the primary selection. The artefacts are designated as input and/or deliverable (output), as discussed above. This is necessary in order to deal with the three fundamental actions that can be 36 F.
If the artefact can be updated by the same method component it is classified as input as well. In addition, we stipulate that a component can take one or several input artefacts, but has only one deliverable. Finally, the interface expresses the method component’s overall goals, representing the method rationale. These goals are used to discuss the rationality resonance possible to achieve during a project with certain characteristics. 2 The Configuration Package Method configuration is mainly about deciding whether or not method components in a base method are to be performed, and to what extent.
In a functional department all the experts are grouped in the same room creating a community of experts. The functional manager decides how many and who is to be allocated on to which software project. In addition, the functional manager is responsible for further educating his developers. Even though developers within a department belong to different projects they are still and have always been physically present in the same room. With the introduction of the Scrum method the focus has now shifted away from the functional departments to the Scrum projects.